Pengembangan Media Pembelajaran Game Berbasis Android pada Materi Sistem Komputer Kelas X SMAN 1 Sungai Raya Kepulauan

Authors

  • Arya Karza IKIP PGRI Pontianak
  • Ferry Andriyanto IKIP PGRI Pontianak
  • Apra Andika IKIP PGRI Pontianak
  • Indra Cahyadi IKIP PGRI Pontianak
  • Dayang Guan Lestari IKIP PGRI Pontianak

DOI:

https://doi.org/10.61404/jimi.v2i3.255

Keywords:

Learning Media, Android-Based Games, Computer Systems

Abstract

The objective of this research is to provide engaging and tailored learning materials that cater to the needs of students, facilitating comprehension and playing a vital part in achieving academic achievement. This study employs the Research and Development (R&D) methodology. Through the utilization of research and development (R&D), the primary focus of investigation can be directed towards the creation, advancement, and assessment of learning media in terms of design and viability. The end result is an Android game that serves as a learning tool for computer system topics. The assessment findings indicate that the storyboard design has achieved a validity score of 4.91 out of 5, placing it in the “Very Good” category. The score was derived from the evaluation of two design professionals. The initial design expert assigned a validity score of 4.88, while the second design expert assigned a validity score of 4.94 on a 5-point scale. These scores indicate that the research results fall into the “Very Good” category. According to the assessment conducted by linguists, the language employed in creating the tale has been given a validity score of 4.73 out of 5, placing it in the “Very Good” category. The score was derived from two linguists. The initial linguist assigned a validity score of 4.5, while the second linguist assigned a validity score of 4.7 on a 5-point scale. These scores placed the results of the study in the “Very Good” category. The study has reached its conclusion. The development step use the RPG Maker MV program. The development results include the creation of various maps such as the devil's palace map (for the purpose of kidnapping the royal princess), prologues 1 and 2, the map inside the king's palace, the map outside the king's palace, the village map, the library map, the sword shop map, the armor shop map, the forest map, the bridge map, the desert map, the cave map, the magma map, the devil's palace outer map, the devil's palace inside map, the king's palace page map, and the epilogue.

Downloads

Download data is not yet available.

References

Aziizu, Burhan Yusuf Abdul. “Tujuan Besar Pendidikan Adalah Tindakan.” In Prosiding Penelitian Dan Pengabdian Kepada Masyarakat, 2:147–300. Bandung: Universitas Padjajaran, 2015. https://jurnal.unpad.ac.id/prosiding/article/view/13540.

Butt, Ann L., Suzan Kardong-Edgren, and Anthony Ellertson. “Using Game-Based Virtual Reality with Haptics for Skill Acquisition.” Clinical Simulation in Nursing 16 (2018): 25–32. https://www.sciencedirect.com/science/article/abs/pii/S1876139917301986.

Darling-Hammond, Linda, Lisa Flook, Channa Cook-Harvey, Brigid Barron, and David Osher. “Implications for Educational Practice of the Science of Learning and Development.” Applied Developmental Science 24, no. 2 (2020): 97–140. https://www.tandfonline.com/doi/full/10.1080/10888691.2018.1537791.

Feng, Xu, Gao De, and Zhang Wei. “Research on Teaching Reform and Practice of Engineering Training in Application-Oriented University under the Background of Large Engineering.” In ICEEL ’17: Proceedings of the 2017 International Conference on Education and E-Learning, 1:73–76. New York: Association for Computing Machinery, 2017.

Fox, Stephen, Adrian Kotelba, Ilari Marstio, and Jari Montonen. “Aligning Human Psychomotor Characteristics with Robots, Exoskeletons and Augmented Reality.” Robotics and Computer-Integrated Manufacturing 63 (2020): 101922. https://www.sciencedirect.com/science/article/abs/pii/S0736584519303436.

Fuadi, Tuti Marjan, and Dian Aswita. “Merdeka Belajar Kampus Merdeka (MBKM): Bagaimana Penerapan Dan Kedala Yang Dihadapi Oleh Perguruan Tinggi Swasta Di Aceh.” Jurnal Dedikasi Pendidikan 5, no. 2 (2021): 603–614. http://jurnal.abulyatama.ac.id/index.php/dedikasi/article/view/2051.

Gumilar, Irwan, Hasanuddin Z. Abidin, Lambok M. Hutasoit, Dudung M. Hakim, Teguh P. Sidiq, and Heri Andreas. “Land Subsidence in Bandung Basin and Its Possible Caused Factors.” Procedia Earth and Planetary Science 12 (2015): 47–62. https://www.sciencedirect.com/science/article/pii/S1878522015000272.

Hanafi, Yusuf, Nurul Murtadho, M. Alifudin Ikhsan, and Tsania Nur Diyana. “Reinforcing Public University Student’s Worship Education by Developing and Implementing Mobile-Learning Management System in the ADDIE Instructional Design Model.” iJIM: International Journal of Interactive Mobile Technologies 14, no. 2 (2020): 215–241. https://online-journals.org/index.php/i-jim/article/view/11380.

Istiq’faroh, Nurul. “Relevansi Filosofi Ki Hajar Dewantara Sebagai Dasar Kebijakan Pendidikan Nasional Merdeka Belajar Di Indonesia.” Lintang Songo: Jurnal Pendidikan 3, no. 2 (2020): 1–10. https://journal.unusida.ac.id/index.php/jls/article/view/266.

Kamila, Sinta Nur, and Abu Hasan Agus RM. “Implementation of Merdeka Curriculum in Improving the Quality of Senior High School.” Jurnal Educatio 9, no. 1 (2023): 394–401. https://ejournal.unma.ac.id/index.php/educatio/article/view/4591.

Marlina, Yuli, Teti Muliawati, and Mohamad Erihadiana. “Implementation of Kurikulum Merdeka in Integrated Islamic School.” Tatar Pasundan: Jurnal Diklat Keagamaan 17, no. 1 (2023): 69–85. https://www.researchgate.net/publication/372203493_IMPLEMENTATION_OF_KURIKULUM_MERDEKA_IN_INTEGRATED_ISLAMIC_SCHOOL.

Mustofa, Ali. “Metode Keteladanan Perspektif Pendidikan Islam.” Cendekia: Jurnal Studi Keislaman 5, no. 1 (2019): 23–42. https://ejurnal.staiha.ac.id/index.php/cendekia/article/view/63.

S, Usanto. “Implementasi Kurikulum Merdeka Belajar Dalam Meningkatkan Pemahaman Siswa.” Cakrawala Repositori IMWI 5, no. 2 (2022): 494–502. https://cakrawala.imwi.ac.id/index.php/cakrawala/article/view/142.

Sekretariat GTK. “Mengenal Konsep Merdeka Belajar Dan Guru Penggerak.” Direktorat Jenderal Guru Dan Tenaga Kependidikan Kementerian Pendidikan Dan Kebudayaan. Last modified 2019. https://gtk.kemdikbud.go.id/read-news/mengenal-konsep-merdeka-belajar-dan-guru-penggerak.

Venatius, Arikpo Sampson, Aede Hatib Musta’amal, Murugan Subramaniam, Ogumbe Boniface Ekwok, Idris, and Mohammed Abdullahi. “Effectiveness of Instructional Models in Teaching and Learning Technical Skills: A Systematic Review and Meta-Analysis.” Palarch’s Journal of Aschaeology of Agypt/Egyptology 17, no. 7 (2020): 4313–4322. https://archives.palarch.nl/index.php/jae/article/view/2423.

Widiyono, Aan, Saidatul Irfana, and Kholida Firdausia. “Implementasi Merdeka Belajar Melalui Kampus Mengajar Perintis Di Sekolah Dasar.” Metodik Didaktik: Jurnal Pendidikan Ke-SD-an 16, no. 2 (2021): 102–107. https://ejournal.upi.edu/index.php/MetodikDidaktik/article/view/30125.

Zulfi, Trisna, and Annisaul Khairat. “Implementation of Independent Learning Curriculum in the Learning of Islamic Religious Education at SMAN 3 Batusangkar.” Edumalsys: Journal of Research in Education Management 1, no. 1 (2023): 1–9. https://ejournal.yasin-alsys.org/index.php/edumalsys/article/view/1083.

Downloads

Published

01-07-2024

How to Cite

Arya Karza, Ferry Andriyanto, Apra Andika, Indra Cahyadi, & Dayang Guan Lestari. (2024). Pengembangan Media Pembelajaran Game Berbasis Android pada Materi Sistem Komputer Kelas X SMAN 1 Sungai Raya Kepulauan. Mutiara: Jurnal Ilmiah Multidisiplin Indonesia, 2(3), 159–170. https://doi.org/10.61404/jimi.v2i3.255

Issue

Section

Articles